

I'm guessing because the "original" jp script code still controls the battle chain, and its just a meaningless line after it in the usa/pal versions alter it only, that the above one might also work in pal and international. Just for reference, for USA ff12 the address to "control" the battle chains You can try it yourself if you like, just scan 1 number under what your chain number is instead of the exact number of your battle chain. Might be a few years overdue here but better late then never I guess for anyone googling in the future here. Which it turns out they did, which is why no one was able to figure out why, a different line of code is controlling the actual value. So instead, I searched for a value 1 under what my actual chain was to see if they kept the original chain line of code in the game and just "added" another line of code to start the chain earlier. I remembered today for some reason that in the JP version the chain system started 1 kill "after" the pal/us version did. I tried it with cheat engine myself, they're right it wasn't changing no matter what I tried. So I was looking for hours yesturday for this and looking around the best I found was a few people just saying its not locking the value like if they wanted chains at 99 then froze it it would never change the chain.
